Apple was built on gaming foundations. Steve Wozniak’s design decisions for the Apple II – adding colour, line-drawing and BASIC commands, sound, and paddle controls – were primarily driven by his desire to use the then-cutting-edge consumer hardware to create a version of Breakout to show off to his engineering chums. Soon, though, Apple became a resolutely business-oriented company, and although Steve Jobs much later transformed Apple into a consumer-orientated powerhouse when he returned to the fold in 1996, two iOS shortcomings – one old, one new – show that the Cupertino giant still doesn’t entirely get gaming.

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Opinion: Game Center for iOS bombshell shows Apple still doesn’t get gaming

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